martes, 21 de junio de 2011

Spectres


As in vampires there are also ranks withing the Wraiths, Specters are the most feared, they have only pain and fear as their companions and wish to spread their misery upon all living and unliving entity they encounter.

Spectres
They can be divided into Castes, based on their function in serving oblivion.
From lowest to highest goes as follow:
 
  • Mortwights: Spectres who suffered horrifying disfiguring deaths, succumbing to Oblivion at the moment of their death. Mortwights are given less respect because they never chose to serve Oblivion. The Mortwights see themselves as greater servants of Oblivion because they were always Oblivion's servants and were never deluded by a desire to avoid it.
     
  • Haints: Spectres who died of famine, genocide, or some other atrocity, and enter the underworld as Spectres driven by insatiable hunger. Like Mortwights, the Haints are given lower status because they never chose to serve Oblivion. Mortwights and Haints are considered roughly equal.
     
  • Doppelgangers: The most common Spectres, they are normally indistinguishable form other wraiths, acting as Oblivion's spies and inside operators. The doppelgangers are seen as lesser servants of Oblivion because of their relatively recent conversion to Oblivions service, and because it has not yet begun to mark their corpus.
     
  • Apparitions: The evangelists of Oblivion, these Spectres seek to convert wraiths by preaching to their Shadows. Apparitions are Mortwights, Haints, or Doppelgangers whose corpus has begun to be re-wrought by the corrupting touch of Oblivion.
     
  • Shades: Spectres whose personality was destroyed by Oblivion and the Tempest, and who exist as near-mindless predators in its depths. Used as shock troops by the spectres, these beasts are given greater respect because they have already partly succumbed to Oblivion.
     
  • Nephwracks: The templars and high priests of the Malfeans and the bureaucrats and generals of the Labyrinth. Nephwracks are distinguished by corpuses distinctly and extensively marked by Oblivion.
     
  • Hekatonkhire: The so-called "Thousand Handed Gods," long-lived shades of Onceborn-like power but no usable intelligence. Used in an almost siege-engine-like capacity by the Spectres, 3 Hekatonkhire were present at the siege of Stygia during the 3rd Great Maelstrom.
     
  • The Malfeans themselves, God-Kings of Oblivion.

miércoles, 15 de junio de 2011

Wraiths


When a mortal dies a violent death or has unfinished business, it is hard to let go of this world and so a wraith is born.

Ghosts. Phantoms. The restless dead. Call them what you like, these malingering spirits of departed mortals have been around as long as Cainites have, perhaps longer.
Wraiths are undead creatures that can be confused with shadows or mist, they are incorporeal but when in presence of mortals they feed upon the emotions that mortals have. Fear and Anger most likely since every Wraith has the Dark Presence about them.
Ever felt an uncontrollable fear for no reason what so ever?? sitting infront of your Pc and suddenly a shiver down your spine and a sense of Dread that comes with it? Thar is the Dark Presence roaming around and whenever you are close to a Wraith the Dark Presence follows.
When fueled by anger or fear a Wraith can manifest itself and interact with the living, The invisibly hurled plate, the sourceless whisper, the worm-riddled visage that flickers at the edge of perception all of these are powers that Wraiths possess, but when in contact with another supernatural being, a Wraith can try to consume it and pour all its hatred and malice on to it, all Wraiths are evil and wish for every creature in this earth to experience the pain and suffering they went and are still going through.


Wraiths manifest most effectively in "haunted" sites and places where great suffering or trauma has left a psychic residue (battlefields, torture chambers, the bridge where a suicide leapt, etc. ). In such places, the Shroud between the worlds of the living and the dead is weak

a Wraith is but the first step into something else, but no mortal can say if it is for good or ill.

lunes, 13 de junio de 2011

ITS THE DAY


Zombie Apocalypse?? Nah not yet, but it is my 27th Birthday HELL YEAH im a bit hung over because i was celebrating yesterday but screw it you only live once, so yeah Thank you, all of you who follow my blog because together WE ARE LEGION!.

domingo, 12 de junio de 2011

Golconda


The Angels cursed Cain that we all know, but God gave one last chance to Cain through the path of redemption, in the light of The Golconda.
Golconda is a state that a kindred can achieve in which he is in Peace with his beastial nature and can control The Beast, a Vampire is no longer held by the shackles of undeath but he returns to the mortal world, of course the Path to achieve Golconda is never easy, much of how it can be attained has been lost, and the Camarilla rarely speak of it, the Sabbat Shun it entirely. But the state of Golconda can be compared to achieving the Nirvana.
Searching for Golconda is by no means an easy task, it is dangerous indeed, for a kindred must repent for all of his sins, and then a test of the mind must be accomplished, not much is known of this "Test" but if a Cainite fails this test then he is forever lost to the Beast he falls into Wassail.

Wassail: Norse,"Be in Good health" Also: Drink, Revel, Party

The Wassail is the last frenzy a vampire experiences, after that Colossal Frenzy there is no turning back, the Beast takes over for good and a vampire ceases to exist, his mind is destroyed and all that remains is unchained aggressiveness and destruction, a Berserker state that never ends until, like a rabid dog he is put down. A Vampire in this state is known as a Whight.
 
 

sábado, 11 de junio de 2011

Marvelous Saturday

Saturday and its been a while since i played this so im off to a friends place and most likely getting hammered and playing this thing until 3 am, so im keeping it short for today and i will catch all of you guys tomorrow, with a hang over most likely so Take care and Party Hard

viernes, 10 de junio de 2011

Sascha Vykos


Androgynous Sascha Vykos - Noddist scholar, Tzimisce scientist and Cainite monster - has long been a staunch supporter of Sabbat freedom. It is Hell's chief torturer and a musician with a scalpel. Sascha understands the nuances of every physical sensation and the nerves best suited to receive its ministrations. It is also a creature of learning, with a collection of books and artifacts to humble the halls of all academia.
Sascha's enemies, including the Gangrel Beckett and the Malkavian Anatole, believe it holds cult-status within the Sabbat, wherein sect members emulate its actions. In truth, however, Sascha is a monster beyond its own years.

Over the centuries, Sascha - for that is what Myca renamed itself shortly after leading an assault on the village of Thorns - has served its sect as scholar and warrior. In both roles, it acts as wandering priscus, though its manner of advising regional cardinals seems more akin to making strong "suggestions" than polite recommendations. As scholar, it maintains ancient libraries and repositories across the Balkan states. In this role, Sascha is an ally to the old-guard Sabbat who appreciate the strength of knowledge. As warrior, however, Sascha is also a frightening tool of retribution. With mastery over Vicissitude and Thaumaturgy, it can best most adversaries.

jueves, 9 de junio de 2011

Lucita de Aragone


LUCITA DE ARAGON: Generation 7th  Clan Lasombra Antitribu

Thanks to her fierce independence and preference for the Camarilla over the Sabbat, she was considered antitribu.
Originally a member of the Aragonese nobility in northeastern Spain, Lucita was always a rebel. Her sire, Ambrosio Luis Monçada, embraced her in her early 20s, though she soon became disgusted with both him and her clan, the latter after the formation of the Sabbat. Despite her rebellious nature, she is every inch a noblewoman, and feels the Lasombra lack true nobility, something she also feels has gone from the mortal world.

An accomplished warrior, she has worked for the Camarilla as an archon, and is justly feared and admired by Kindred of all sects.
 Kindred that live so long can manipulate the blood in their bodies to do their bidding, augmenting their Physical, and Mental prowess far beyond Human capabilities.

Her true loyalties however lie with her companions, the Malkavian Anatole and the Gangrel Beckett.
Later in her unlife, following the death of Archbishop Monçada, she became more attuned with the Sabbat, eventually abandoning her Humanity and picking up a Path of Enlightenment.

Many vampires that live long enough find that their humanity is numb after centuries of undeath the events that would shock a mortal makes no mark to an elder vampire, so to maintain the Beast in check they need other ways to ride the Beast, hence the Paths they take renders them no longer human but something else.